Gangstar Wiki

Welcome to the Gangstar wiki! Please read the rules and manual of style before editing. You can also join our Discord server!

READ MORE

Gangstar Wiki
Advertisement
Urban Crime
221003 front
Name: Urban Crime
Developer(s): Gameloft
Publisher(s): Gameloft
Release date: January 12, 2012
December 7, 2011 (according to App Store)
Platform(s): iOS
Genre: Action-adventure
Chronology
Series: Gangstar
Preceded by: Gangstar Rio: City of Saints
Followed by: Gangstar City
Circle-style-warning This article or section is incomplete.
Some information is missing regarding to the subject. Help Gangstar Wiki by finishing the article. Remove this template when finished.


Urban Crime is an open-world action-adventure video game that was released on January 12, 2012. It is an iOS exclusive and the sixth (eighth counting the two-dimensional (2D) versions of Gangstar: Miami Vindication and Gangstar Rio: City of Saints) installment in the Gangstar series, was published by Gameloft and developed by one of its subsidiaries, and is a spin-off of the three-dimensional (3D) version of Gangstar: Miami Vindication. It was removed from the App Store presumably sometime between late 2019 and early 2020.

Synopsis[]

Publisher's summary[]

"Since Johnny Gainesville left, two massive gangs have waged a bloody war to replace him and take control of Miami.

In this spin-off of the successful Gangstar: Miami Vindication, it’s your duty to make sure your gang not only survives this war, but rises to the top and claims the seat of power.

Earn more than money, fame or power... earn RESPECT! Step into Urban Crime, the 1st full-3D crime simulation for free on iOS and become a true gangster. Crime is the law here!"

Summary[]

The game focuses on an unnamed protagonist and his cousin as they and their gang take over Miami and defeat rival gangs.

Plot[]

The game begins with the protagonist's cousin congratulating him for getting out of prison and welcoming him to Miami, a city "run by pussy gangsters". He tells the protagonist that Miami is a perfect place for them to take over and reign as kings. The protagonist would encounter a gangster dressed in red and a gangster dressed in blue. His cousin would tell him to beat one of the gangsters up to break up the fighting. No matter which gangster is beat up, the protagonist goes through a series of similar and repetitive tasks, taking more and more territory for the chosen gang.

Gameplay[]

Urban Crime is an open-world action-adventure game played from a third-person perspective; the camera is capable of being panned. The game world may be traversed on foot or by vehicle. The main gameplay is very similar to Gangstar: Miami Vindication's 3D version.

Urban Crime has a lot of weapons, most of which are expensive. When the game was first released on the App Store it had all the weapons from Gangstar: Miami Vindication's 3D version, but with extras such as the Gatling Gun and Golden Powerful.

In a few major updates, there were more weapons added from previous games in the series; the Grenade Launcher, Flaming Crossbow and the Mannequin Leg were some of the new weapons introduced. 

Most cars and boats are locked in the beginning due to the in-game level system, unlike in Gangstar: Miami Vindication.

Urban Crime has an in-game Achievement system, an in-game Store, the ability to equip and purchase skills using one of the 2 in-game currencies(diamonds), and an energy system, a level system. The energy system is drained by doing missions so only 5 missions can be done per day by default, unless of course you buy an energy boost from the store.

Vehicles spawn and despawn if you look at another place for too long, allowing for your vehicle to despawn and another one to spawn right where it was.

All this and more make Urban Crime a bit different from most of the games that came before it, albeit some of them impact the game negatively.

Weapons[]

Most weapons are purchasable in the store using money/diamonds (in-game/real-world money).

Vehicles[]

Most of the cars and motorcycles are purchasable in the store using money (in-game or real-world money).

Missions[]

Urban Crime uses a small amount of missions repeated for each territory[1][2] (except the first one as that one has less missions). According to the protagonist's cousin, there are several types of missions: Stealth-Follow, Getaway and Chase missions, Rescue & Escort missions, Robbery & Collection missions, and Race & Rampage missions[2].

  • Welcome to Miami
  • Kill an Enemy Gangster
  • Fast Wheels, Fast Hands
  • Rescue One of Our Boys
  • Drugs for our Gang
  • The Smell of Burnt Rubber
  • Take Over the Territory.
  • Killing the Enemy
  • Beat 'em Up!

In-App Purchases[]

A list of In-App Purchases that could be purchased (It probably will not be purchasable anymore as the app has been removed)

  • Bling Bling ($1.99)
  • So Much Bling ($4.99)
  • Handful of Dollars ($1.99)
  • Blinged-Out Suitcase ($9.99)
  • Bling Overflow ($19.99)
  • Big Cash Wallet ($9.99)
  • Stack of Cash ($4.99)
  • Truck Full of Bling ($99.99)
  • Safe Full of Cash ($19.99)
  • Wheelbarrow full of Bling ($49.99)

Version History[]

Version History. To read the changes, visit this page.

  • 1.0.0 Dec 7, 2011
  • 1.0.3 Jan 30, 2012
  • 1.0.5 Mar 5, 2012
  • 1.0.6 Jun 12, 2012
  • 1.7.0 Feb 10, 2014
  • 1.7.1 Sep 15, 2014

Gallery[]

Trivia[]

  • Unlike the game it's based on, Gangstar: Miami Vindication, you cannot collide with street lights and signs in Urban Crime.
  • This game seems to be generally disliked.
    • This game is the second game in the Gangstar series to include microtransactions. (Probably explaining most of the hate.)
    • The game seems to have reused models from Miami Vindication.[3]
    • The game reuses models, voice lines and music from Miami Vindication (mainly; the game also has voice lines from Johnny Gainesville, L.C. and Betty) and Gangstar: West Coast Hustle (music was reused).
    • According to Gonzague De Vallois, Gameloft's then SVP of sales and marketing, the reasoning behind the free-to-play model of Urban Crime was that they thought that "Gangstar-type environment and gameplay could attract a wider audience than it was attracting", and that by "simplifying" the gameplay, they could attract casual gamers. Responding to backlash from Gangstar fans at the time, De Vallois would state "we should have told them 'It's not for you'".[3]

References[]

External links[]

Advertisement